3d Artist specializing in 3D modeling / texturing of 3D characters for film and video games.
* Hard surface and organic modeling (high and low poly) characters, elements (props) and environments for film and video games.
* Digital Sculpting, organic and hard surface.
* Retopology, meshes and topology optimization for video games and animation.
* Creating maps Uvs and textured with Ptex.
* Making textures, processing and correction maps; diffuse, specular, bump, normal, cavity, displacement etc.
* Editing and development of shaders.
* Content Developer for Virtual Reality (Oculus Rift, Samsung Gear VR).
——————————————————-Additional knowledge —————- ———–
* Setup / Rigging of characters, sets and props with bones, CAT and biped.
* 3D animation.
* Lighting and rendering with Mental Ray and Vray.
* Integration of assets, baking and lighting in Unreal Engine.
* Integration of assets, baking and lighting in Unity 3d.
* Post Production with render elements (for render passes), animations and images.
* Motion graphics with particle plugins and 3d elements.
* Integration of 3D elements in real video.
Autodesk Certified Professional Instructor in 3ds Max 2015.
Number of Autodesk License: 00377815